Swift is a multi-paradigm programming language with a modern approach, intended as a replacement for C-based languages (C, C++, and Objective-C), designed for iOS, OSX, and WatchOS, and to work within Apple’s existing frameworks. Our team created a guide for all difficulty levels and prepared a huge collection of videos that can only boost your learning efforts. Coders can subscribe to live streaming channels and chat with more experienced Swift developers. read more ...
Introduction to Swift Programming Language (Reference)
Swift is a general-purpose, multi-paradigm, compiled programming language created for iOS, OS X, watchOS, tvOS and Linux developed by Apple Inc. Swift is designed to work with Apple's Cocoa and Cocoa Touch frameworks and the large body of existing Objective-C code written for Apple products. Swift is intended to be more resilient to erroneous code ("safer") than Objective-C and also more concise. It is built with the LLVM compiler framework included in Xcode 6 and later and uses the Objective-C runtime, which allows C, Objective-C, C++ and Swift code to run within a single program.
Swift supports the core concepts that made Objective-C flexible, notably dynamic dispatch, widespread late binding, extensible programming and similar features. These features also have well known performance and safety trade-offs, which Swift was designed to address. For safety, Swift introduced a system that helps address common programming errors like null pointers, as well as introducing syntactic sugar to avoid the pyramid of doom that can result. For performance issues, Apple has invested considerable effort in aggressive optimization that can flatten out method calls and accessors to eliminate this overhead. More fundamentally, Swift has added the concept of protocol extensibility, an extensibility system that can be applied to types, structs and classes. Apple promotes this as a real change in programming paradigms they refer to as "protocol-oriented programming".
Swift History (Reference)
Development on Swift language was begun in July 2010 by Chris Lattner, with the eventual collaboration of many other programmers at Apple. Swift took language ideas "from Objective-C,Rust, Haskell, Ruby, Python, C#, CLU, and far too many others to list". On June 2, 2014, the Worldwide Developers Conference (WWDC) application became the first publicly released app written in Swift. A beta version of the programming language was released to registered Apple developers at the conference, but the company did not promise that the final version of Swift would be source-compatible with the test version. Apple planned to make source code converters available if needed for the full release.
The Swift Programming Language, a free 500-page manual, was also released at WWDC, and is available on the iBooks Store as well as the official website.
Swift reached the 1.0 milestone on September 9, 2014, with the "Gold Master" of Xcode 6.0 for iOS. Swift 1.1 was released on October 22, 2014, alongside the launch of Xcode 6.1. Swift 1.2 was released on April 8, 2015, in conjunction with Xcode 6.3. Swift 2.0 was announced at WWDC 2015, and was made available for publishing apps in the App Store in September 21, 2015. A Swift 3.0 roadmap was announced on the Swift blog on December 3, 2015. However, prior to that an intermediate Swift 2.2 version embracing new syntax and features has been introduced. This also shuns certain outdated components including Tuple splat syntax, C-style for loops and ++ and -- operators.
Swift won first place for Most Loved Programming Language in the Stack Overflow Developer Survey 2015 and second place in 2016.
Google is said to be considering using Swift as a First Class Language in its Android operating system.
- XCODE - The Xcode IDE is at the center of the Apple development experience. Tightly integrated with the Cocoa and Cocoa Touch frameworks, Xcode is an incredibly productive environment for building apps for Mac, iPhone, iPad, Apple Watch, and Apple TV.
- GHUNIT - GHUnit is a test framework for Mac OS X and iOS. It can be used standalone or with other testing frameworks like SenTestingKit or GTM.
- EUREKA - Eureka is a library to create dynamic table-view forms from a DSL specification in Swift. This DSL basically consists of Rows, Sections and Forms. A Form is a collection of Sectionsand a Section is a collection of Rows.
- RX SWIFT - Rx is a generic abstraction of computation expressed through Observable
interface. Like the original Rx, its intention is to enable easy composition of asynchronous operations and event/data streams.
- OBJECTMAPPER - ObjectMapper is a framework written in Swift that makes it easy for you to convert your model objects (classes and structs) to and from JSON.
- REFACTORATOR - Refactorator is an Xcode plugin for refactoring Swift & now Objective-C code. It will rename public or internal vars, functions, enums etc. For private and local entities use Xcode’s existing “Edit All in Scope” functionality.
- SPRING - Spring is a library to simplify iOS animations in Swift. It has grown into a full-blown animation library that supports every View, Transitions, Loading Animation and a lot more.
Swift Best Books
Learn swift programming by reading the books mentioned below. The books are categorized into beginner, intermediate, and advanced. Pick anyone of them and get started now!
This book breaks your training down into easy-to-understand modules.
It starts from the very essentials of data structures and functions,
so you can write great code - even as a beginner!
by Os Swift
When you purchase Swift Programming Guide: Create a Fully Functioning App in a Day, you'll learn how to make your own apps and programs right away! These fun and easy tips transform the dreaded chore of learning programming code into a fun hobby. You'll be proud to show off your creations to your friends, coworkers, and family!
by BJ Miller
In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours, Second Edition, will teach you how to build next-generation OS X and iOS apps with Apple’s Swift 2 programming language. This book’s straightforward, step-by-step approach helps you quickly master Swift 2’s core concepts, structure, and syntax and use Swift to write safe, powerful, modern code. In just a few hours you’ll be applying features such as extensions, closures, protocols, and generics. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.
Professional Swift shows you how to create Mac and iPhone applications using Apple's new programming language. This code-intensive, practical guide walks you through Swift best practices as you learn the language, build an application, and refine it using advanced concepts and techniques. Organized for easy navigation, this book can be read end-to-end for a self-paced tutorial, or used as an on-demand desk reference as unfamiliar situations arise.
by Jon Hoffman
Harness the latest and most advanced features of Swift 2 to develop quality iOS and OSX applications. Comprehensive coverage of all the advanced features of Swift and guidance on advanced design techniques. Dive deep into protocol extensions, learn new error handling model, and use featured Swift design patterns to write more efficient code
Swift Projects (Reference)
Swift has plethora of interesting projects. To add value, most of the interesting projects are open source, and enable anyone to learn Swift programming and the complex stuff it can be used to create. Below are some of the interesting projects that you can enjoy and learn at the same time.
Swift has recently become open source and you can contribute to the core of the programming language by visiting the link.
Swift Gurus (Reference)
Basel Farag: Mentor, Thinkful - Basel is a ground-breaking Swift mentor, developer, writer, and engineerLinkedin
iOS Developer, Xmartlabs - Mathias created the elegant iOS dynamic form builder Eureka using Swift.Github
Zhigang Fang: Consultant, ThoughtWorks - Zhigang is an expert on advanced techniques for concise and safe Swift librariesGithub
Bruno Berisso: Sr. Software Developer, Tryolabs - Bruno is specialized in mobile iOS development with a focus on Swift UX.Linkedin
Tiago Martinho: Agile SW Developer, XPeppers - Tiago is specialised in mobile payment apps with Swift for iOS & Apple TV stream.Linkedin
The Apple Worldwide Developers Conference kicks off at the historic Bill Graham Civic Auditorium for an unforgettable Monday as Apple’s renowned developer community comes together to learn about the future of OS X, iOS, watchOS, and tvOS.
United State, San Francisco
Over 15 sessions dedicated to the fastest growing programming language in history.Take your Swift coding forward.
United States San Francisco
The iOS Apprentice is a week long iOS training bootcamp where you will learn the fundamentals of iOS development with the Swift programming language
United States, Fort Worth
The iOS Journeyman is 5 days of intense iOS training designed for experienced programmers and iOS developers looking to go to the next level with iOS development and the Swift programming language
United States, Dallas
Australia's longest-running conference for OS X and iOS developers and designers, /dev/world/2016, returns to Melbourne for its ninth year!